Games



Shipped 10 games in 15 weeks to GameDesignLaboratories.com using the Unity game engine. Weekly projects were completed by myself. Biweekly deadlines were team projects.



Co-operation - Global Game Jam 2013, San Francisco
Awarded for Technical Excellence and Innovation
The game uses the Makey Makey controller to allow player contact as input. Four doctor players must touch the one patient player in sequence. Using cooperation, players revive the heart. Designed in 2 days with a team of 6.


Hue-niverse - In-Motion Game Jam 2012, San Francisco
1st Place
The game uses the Zigfu Kinect SDK to allow players body movements to control the ship. Players lean their body to direct the ship and stretch their arms to control the speed. Fly through rings of the same color as the ship. Designed in 2 days with a team of 3.



PoiBoy 2 - Kongregate - Academy of Art University Spring Show 2011 - Game Design
1st Place, Best Game Design, Best Art Direction
Designed in 2 weeks with a team of 4



Num Fingers - Academy of Art University Spring Show 2011 - Game Design
2nd Place, Best Sound Design
Designed in 2 weeks with a team of 2




 Credits
Rebecca Wenks - Programming Assist (PoiBoy, Throwing Rocks at Trains, Gas N Grass)
Jim Niehues - Programmer (Co-operation, Num Fingers, PoiBoy 2, Struggle Bug, Access)
Judy Zhu - Artist (Struggle Bug)
Sukrit Deephanphongs - Artist (PoiBoy 2)
James Snipes - Sound (PoiBoy 2, Struggle Bug)