In the Nintendo Labo VR Kit, the infrared camera inside the Joy-Con R tracks the motion of the Snorkel in 3D. By moving the in-game camera using the Snorkel code, your body movements are transferred into your own games! Step by step tutorials included to make a basic snorkel, head tracking camera, and tablet tracking camera in Toy-Con Garage VR.
Made on Nintendo Switch with the Labo VR Kit.
Designed and built a proof of concept Komatsu Truck Simulator in 4 days while working at Heartwood 3D with the help of one artist. Using the Unity engine, we built the application for PC and iPad.
Shipped 10 games in 15 weeks to GameDesignLaboratories.com using the Unity game engine. Weekly projects were completed by myself. Biweekly deadlines were team projects.
Co-Operation Global Game Jam 2013, San Francisco Technical Excellence, Innovation
The game uses the Makey Makey controller to allow player contact as input. Four doctor players must touch the one patient player in sequence. Using cooperation, players revive the heart. Designed in 2 days with a team of 6.
Hue-niverse In-Motion Game Jam 2012, San Francisco 1st Place
The game uses the Zigfu Kinect SDK to allow players body movements to control the ship. Players lean their body to direct the ship and stretch their arms to control the speed. Fly through rings of the same color as the ship. Designed in 2 days with a team of 3.
PoiBoy 2 Academy of Art University Spring Show 2011 - Game Design 1st Place, Best Game Design, Best Art Direction